![]() ![]() Gas Powered heard the issues people were having, and decided that needing everyone to upgrade their computer in order to play the game probably wasn’t the best sales strategy. To begin with, SC2 is not going to be the computer destroying monster that the original Supreme Commander was. To be released: March 2 (PC), March 16 (Xbox 360) I got a chance to see exactly what they are doing with SC2 last week, and now you can read all about it. And they’re actually going in to the fundamentals of how RTS function and making them work better too. By bringing together Square Enix’s well known love of story driven gaming and Gas Powered’s epic RTS heritage the two are hoping to make an RTS like you’ve never seen before. Square Enix and Gas Powered Games are hoping to change all this with Supreme Commander 2. This isn’t even touching on the fact that aside from attempting to cram the genre onto a console, the fundamental gameplay hasn’t changed in ages. In short, while the rest of gaming has moved onto epic storylines and truly powerful tales, the RTS, which is a genre ripe for telling epic stories, has pretty much done nothing. ![]() Personal stories are out the window, and becoming invested in what is actually a war that kills thousands of people is almost impossible thanks to your God-like disconnection from the battlefield. In most cases you’re put on a flat map, given a bunch of soldiers, told to build something and then told to defeat someone by some general in a room. If there is a genre out there that has sat pretty stagnant, it’s probably the RTS. ![]()
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